AI Insights · Timothy · July 2021
Top Educational Games Performance in Slovenia: Q2 2021
In Q2 2021, the top 5 educational games in Slovenia showed varied performance in downloads, revenue, and active users. Data insights from Sensor Tower reveal significant trends.
The second quarter of 2021 saw diverse performance among the top educational games in Slovenia, with data sourced from Sensor Tower providing valuable insights into downloads, revenue, and active user metrics.
Toca Boca World experienced a steady climb in weekly revenue, peaking at approximately $675 in mid-April and finishing strong at $644 by the end of June. Weekly downloads also showed a positive trend, starting from 382 at the end of March and reaching up to 735 by the end of June. Active users followed a similar upward trajectory, increasing from 3.8K at the end of March to 4.5K by the end of June.
Princess Coloring Game saw fluctuating download numbers throughout the quarter. Downloads started at 325 in late March, spiking to 449 by the end of April, and then gradually decreasing to 167 by the end of June. Active users followed a similar pattern, beginning with 382 in late March, peaking at 482 in late April, and declining to 255 by the end of June.
Fluvsies - A Fluff to Luv faced a downward trend in both downloads and active users. Weekly downloads began at 326 in late March, dropped to 156 by mid-June, and slightly recovered to 250 by the end of June. Active users decreased from 2.6K at the end of March to 1.6K by mid-June, with a slight recovery to 2K by the end of June.
MISIJA MINIONI showed a significant drop in downloads over the quarter. Starting with 958 at the end of March, the numbers fell drastically to single digits by mid-June, ending at just 10 downloads in the last week of June.
Pocket Show had a strong start with 643 downloads in the last week of May, peaking at 1.2K in the first week of June, but then saw a decline to 103 by the end of June. Active users mirrored this trend, starting with 466 in late May, peaking at 871 in mid-June, and decreasing to 273 by the end of June.
These trends highlight the dynamic nature of the educational game market in Slovenia. For more detailed insights and data, visit Sensor Tower.